Hello! I have been wanting to know how developers make systems where a player can choose multiple save slots for a game. For example, in bloxburg you can make multiple houses. I do not ask for a script but a concept as the only attempt at this is I have is just using multiple datastores. Obviously that isn’t correct as some games I have seen allow for long lists of data slots.
And from there it’s virtually the same as your stereotypical run-of-the-mill datastore, using GetAsync/SetAsync as you typically would just ensuring that you are using the proper key.