What is the best choice for UI designing? (Adobe Photoshop or Adobe Illustrator)

I have a very simple topic to review, and it requires simple responses.

What would be a more beneficial source to use when designing UIs/GUIs?

The two sources I’m currently considering happen to be Adobe Photoshop, along with Adobe Illustrator.

I am more familiar with Photoshop, and I know many very advanced UI Designers who use Photoshop, however I wanted to see the Roblox Developer Community’s perspective in terms of this topic.

Please respond to this topic with your opinion; as I am always thrilled to see new perspectives and opinions.

Thanks for reading. :slight_smile:

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Adobe Photoshop for the design asesethics like wood texture or metal texture/etc.

Adobe Illustrator for simple/more complicated vector based shapes/icons like well, vector icons and or frames, rounded buttons.

It honestly depends on the situation. If you’re creating something simple like rounded buttons, Illustrator, something complicated like a wood styled UI, photoshop.

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Hey there! I appreciate you taking the time to respond.

I understand what you’re saying, however aren’t you able to do both through Photoshop?

Yes however photoshop is more suited towards image manipulation.

Adobe Illustrator handles things in vector.

Think of it as this, if you have a line in photoshop, its actually made up of pixels and pixels and if you zoom in or try to resize it, it gets more pixelated.

In vector based programs like adobe illustrator, you can zoom in as much as you want and it wont lose detail. This allows for more ease in designs of simplicity like vector based icons. This also allows you to scale things however you’d like in the future. (this is especially important in things like Logos.)

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Thank you for your input.

I really appreciate it. I will consider that when comes time I re-new my subscription for Adobe.

From my understanding working with multiple designers it mostly has to do with preference, the best thing you should do is actually is always try both programs and learn the features in depth to see what features you prefer.

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I like that idea.

Thank you for taking the time to respond to this post.

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No problem, the best thing to do with development is explore. Exploring different areas for development is a benefit even if you do not like it as it still gives you knowledge and features across multiple platforms.

Though many people primarily use one like I said for the preference of the features that come along with it and in general some users may just like a software because they started off with that specific one first.

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Affinity Designer, Ai, Sketch and of course, Framer.

Those few are pretty good, but you might don’t want to look for PS if you are just doing vector-based UI, not like those UI made by Ted which requires drawing.

Affinity designer requires an one-time payment, meanwhile Adobe Illustrator, Sketch and Framer is a subscription based product. So, if you are not going to pay a subscription then go for Affinity Designer, but do note it lacks some feature that Ai has but it’s pretty much enough for UI designing.

Sketch on the other hand, is what I called the software most of the traditional UI designers use (maybe? In Roblox it isn’t but in general it probably is). It’s a subscription based software. However, it’s in MacOS only and requires metal API support.

Framer is also subscription based but there’s a free tier. It used to be in MacOS only but now they are having a web version just like figma. Framer is more than a designing software, it’s also a prototyping software, same as XD, figma, etc.

My opinion on this would probably be Sketch, but since you are offering two options. I guess I will go with Ai.

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[UPDATE] I got both Photoshop & Illustrator.

Thank you to everyone who took the time to comment.