What is the best form of car suspension?

What is the best way to make car suspension without sacrificing a lot of network receive? I have tried the two methods that I know of:

  • Raycasting
  • SpringConstraints

Both have a major impact on the network receive of the game, which I do not want them to do. Any other ideas?

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I do not recommend car suspension in your game.

Why would raycasting impact the network recieve? If you’re talking about a raycast supension car the client that’s currently using the vehicle should be the one doing the calculations not the server, and of course it would be replicating if your using constraints or bodymovers

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