What is the best method for a subtle screen shake? As I’ve found that changing the Humanoid.CameraOffset property is far too harsh for my use case, and changing the Camera’s CFrame messes with the actual orientation of the character.
The best I could find was @sleitnick’s fantastic “Ez Camera Shake” module.
If there are other methods to replicate this sort of less intense, subtle screen shake please let me know, if not, I’ll just stick with the module.