Hi all,
I was wondering which would be perform better and cause the least amount of lag in my game. I have been using the Archimedes plugin to generate the curves along my paths, but was just curious as to which option is better for performance.
Archimedes has multiple options of how you want the parts to align, this topic is between whether Inside or Outside would be better.
Outside:
This leaves a gap between the two parts, which I would then use the GapFill plugin to fill the gap. This looks perfect as it is filled in with the perfect sized parts, but my concern is how it tends to fill each gap with 4 parts, which can result in a lot of parts if used repeatedly.
This other option is Inside:
This looks slightly worse, as it has that āflickeringā texture (Where the solid blue is inside the blue outline) where the two parts are inside of each other, but I donāt think itās detrimental to the look of any game to have this issue, especially if itās going to increase performance.
Am I right in assuming that using the Inside method, despite the flickering textures, would provide better performance, as it is essentially 1/5 of the original amount of parts? Or would the performance difference be negligible? As of now, using the outside and GapFill method, I have about 4500 parts in the paths, which I could see increasing to somewhere around 5000-6000 by the time its finished.
Obviously, as there will still be a lot of path pieces with the Inside method, this will come with a lot of flickering textures but I do not know how this affects performance of users, especially on lower end devices.
Thank you all in advance for your advice! :).