I have tools and I am wondering where I should put the remote events in my game
So far I have considered two options:
1: Put the remote event and script inside the tool
2: Put the remote event in ReplicatedStorage and the script in ServerScriptService
The remote event inside the tool will make it easier to have local scripts that run at the same time, but a remote event inside ReplicatedStorage will allow me to do effects on the client easier. What are your suggestions?
(My game is a fighting game if that helps)
Honestly, I think people can stop putting scripts in PlayerGui at this point. You can put GUI scripts in there, and scripts for tools inside of the tools. But loose LocalScripts should probably just go in player scripts or character scripts.