What is the best velocity to use for a knockback?
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Add an LinearVelocity (not just lBodyVelocity because that is depricated) instance into the humanoidrootpart and edit x,y, and z values to however far you want the character to go, and destroy it soon after.
Linear velocity is deprecated?
LinearVelocity isn’t deprecated. Not even a little. That is one of the new versions of the of the body movers.
oh wait nevermind my bad I must have thought of somethinmg else
You were most likely thinking of BodyVelocity. LinearVelocity replaced BodyVelocity.