What is the best velocity to use for a knockback?

What is the best velocity to use for a knockback?

1 Like

Add an LinearVelocity (not just lBodyVelocity because that is depricated) instance into the humanoidrootpart and edit x,y, and z values to however far you want the character to go, and destroy it soon after.

Linear velocity is deprecated?

LinearVelocity isn’t deprecated. Not even a little. That is one of the new versions of the of the body movers.

oh wait nevermind my bad I must have thought of somethinmg else

You were most likely thinking of BodyVelocity. LinearVelocity replaced BodyVelocity.