What is the best way for the Player to use the travel system in my game?

I planned on making different worlds in my game but idk on how the player should travel those worlds.

  • Travel By Portals
  • Travel By Slingshots
  • Travel By Cannons
  • Travel By Trampolines

0 voters

Replying to explain my answer. Portals let the player instantly get what they want without needing to wait for an animation or physics propulsion to play out. A cannon might be cool the first time, but by the 20th time most will be unhappy with it.

Unless it would hinder your games core experience, you could use Gui, with a panel of locations to teleport to. If your game is designed to be a more immersive experience or this would interfere with regular gameplay in anyway I would recommend portals, a simple fading effect that takes under 2 seconds but still looks clean would be good.