I was wondering how to make an objective system for my singleplayer Roblox game.
I was hoping it would run like; some gui would pop up and tell you your first objective then once that is completed it would tell you your next one and so on.
Please let me know if you have done this before or know how to go about this!
I’ll make this short and very basic.
Fire an event to a client with whatever info you want. Using this info on the client you will set your gui
This is going to be for a single player game though, so are events worth doing?
How are you gonna datasave if your game does save data?
Also, your game will be easily exploitable if everything runs on the client
I don’t know much about data saving but if it is better for that to fire a client event then thanks!
Okay, thanks for the help I’ll try out what you said.
Wait!
I forgot to mention there’s bindable events,they’re client or server only events. You can fire these if you want to keep everything client sided
Okay thanks, I’ll find out how to use them!
I’ll leave you with this for now. Gl developing your game. If you have anymore questions let me know otherwise mark this as solved
Yes, thanks for the time and the help!
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