What is the best way to create static poses?

Obligatory note that I am not sure whether or not this question belongs in this category; if it does not, please inform me

I want to change the default pose that a character enters when a tool is equipped. Currently, I achieve this by creating an animation with a single keyframe and then setting the animation to loop, then playing the animation when a tool is equipped. This works, but it feels like a sketchy solution that might lead to future bugs and/or performance issues. Given this, are there any other ways to create static poses that are better than what I am currently doing?

I use custom-made tools made from models that are attached to the character using Motor6Ds.

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I’ve never heard of any performance issues with looped 1 key animations. Lots of games use it for gun/weapon idle animations, and procedurally generate the breathing animation (if any). You should be good to go?

Also, if you do encounter any performance issues, maybe try setting the key’s easing style to constant.

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Thanks, that’s great to hear.
I couldn’t find anyone else who had done it that way and I got worried that it was a terrible way to create static poses.

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