What is the best way to do this?

I am making a game centered around players dodging moving parts that deplete their health if they touch them. I don’t know the best way to code this. Would I want to make the parts move on the client or the server? How would I move the parts? I am think about using TweenService but I am worried about it affecting performance.

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You could use a Hinge Contraint, and Run that part on the client using, a bool value… if you help with that, I can explain it a little better.

I own, a game that does this Tower of Agony CLASSIC - Roblox

It is a top down game, and I want everybody in the server to be able to see the parts.

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Sorry, I know I’m kinda late but the actual spinning part is indeed on the server, it’s just spinning on the client.