As the title says, I want to implement hands into my VR game, but i don’t know how I should do it.
( I’m talking about the realistic hands, Like in HL: A, or Pavlov )
I’ve thought of:
Making separate meshes for every grabbable object
Or using a rig for the hand, and manipulating the finger bones to look good.
I would prefer to use the second one, but I don’t see many rigs like that so I don’t know if it’s even possible.
if i was you i should use, this is because if you animate a rigged mesh you cant separate the fingers from the hand itself with seperate meshes it looks goofy
- Or using a rig for the hand, and manipulating the finger bones to look good.
I’m confused, are you saying that I should use the custom rigs or not?
I’m writing this at 3 amand my brain is fried rn
custom rigs is best (“recommend”) Rigged Meshes
Just use skinned meshes (or whatever it’s called, I forgot).
You can make an armature in blender for any model and it will properly import, you can animate inside roblox and make poses. It’s a pretty painless process, just look up how to make armatures and they should import as expected
I can’t figure out the armature, but when I do this will work.
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