In my game, each player will have their own objects within the workspace.
For organizational purposes, I want to group objects within each player.
I thought about leaving these objects inside the Player’s Model in the workspace, but I don’t think it’s a good idea.
Any suggestion?
I’d honestly recommend a folder with
“Player parts” within the workspace, and when a player joins, create a new folder with their name, so you can easily reference it, and remove it when they leave, hence deleting their parts. It’s a bad idea if you have the parts inside the player, because when they die, the parts will disappear, as the model is destroyed with all it’s descendants.
2 Likes
Why do you need to group them exactly? I have suggestions but I don’t think groups should be the way to go.
I was going to recommend what ben had said above ^
2 Likes