What is the best way to group objects by player in the workspace?

In my game, each player will have their own objects within the workspace.
For organizational purposes, I want to group objects within each player.
I thought about leaving these objects inside the Player’s Model in the workspace, but I don’t think it’s a good idea.

Any suggestion?

I’d honestly recommend a folder with
“Player parts” within the workspace, and when a player joins, create a new folder with their name, so you can easily reference it, and remove it when they leave, hence deleting their parts. It’s a bad idea if you have the parts inside the player, because when they die, the parts will disappear, as the model is destroyed with all it’s descendants.

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Why do you need to group them exactly? I have suggestions but I don’t think groups should be the way to go.

I was going to recommend what ben had said above ^

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