Hey!
So, I’m currently working on a game (not gonna say what it is…yet), and I was wondering, “How is the best method to make a car?”. I know there is plenty of tutorials out there, but I wanna be unique with the cars I wanna make.
Info about the cars I wanna make
So, the cars I wanna make must be in a cartoony style, like Jailbreak and Mad City. I also wanna add that the game style is in a cartoony/TownAndCity style.
I’m new to 3D modeling, so any help will be very helpful!
So, what is the best way to make and learn more about 3D modeling a car?
Blender
Roblox Studio
C4D
Other (reply with suggestions)
0voters
Please, if you want, reply with what you voted and why I should use it.
I’m confused, why is Youtube one of the poll options? Youtube might tell you how to use Blender or Roblox Studio, but it’s definitely not a replacement for either.
if you know blender so i am think you should to use blender beacuse on blender you can make the car looks way better and on studio is preety harder also to make cars. but i am think that the thing is no ask and see what the most votes beacuse you only know also on what you better and you only know what looks better for your game.
My cousin actually was curious about this and I told him about blender (after failing myself because I thought it was too hard). He’s never done 3D modelling and he isn’t the artsy type.
But he’s picked up really quick. I don’t know how he did it but there must be some great stuff on youtube for blender. And I’m sure there are some blender users here that can point you in the right direction.
I feel like more “artistically motivated” individuals can make art out of anything - popsicles, toothpicks, and Roblox bricks. I’m not sure if everyone has one of these, but I certainly know a friend who used to make everything out of lego. It’s just a knack people have, and that same guy ended up creating amazing things in Roblox Studio.
But for people like me, who can’t even make a donut with unions, I think blender might be a good way to go. If I wasn’t a programmer I might have some inclination to actually try to learn blender, but as of now I really don’t like to build. Learning blender will help you to create more complex shapes without having to go through Roblox Studio.
I would compare it to people who make incredible maps and stuff in Minecraft. Roblox studio is great for people who want something easy and simple, or for people who are skilled artists and have a good sense of how to use the tools they have. Blender can be learned by anyone, and yes, my cousin ended up making a car after a few weeks of learning.
I spent many years trying out Blender (download new version, open, stare at buttons, uninstall). Finally they released 2.8 and I was able to begin using it. If you still don’t like Blender there is Bforartists (a better organized Blender fork) and Wings3d.
Alright so I’d recommend using Blender for this purpose. While it can be hard to learn, with a little persistence it’s incredibly powerful and versatile. I’ve been a 3D Modeller on Roblox specialising in vehicles for around two years now, and I’ve never looked back from using it.
Making the cars themselves in this ‘low poly’ style is relatively simple and you should be able to make your first one within a few days of picking up the software. If you make sure that each part you want to be colourable, or a different colour from the rest, is a separate mesh within the finished Roblox model, you will be able to change each part’s appearance within the game as if they were individual parts. Some major advantages to using these meshes over part built ones is that the mesh can be far more optimised, and you as the modeller have far greater control over the small details with the greater variety of tools available in dedicated 3D modelling software
Judging from how you say you’re planning on making a game, you want the cars to move etc. and not just be static display items. An important thing to note is that mesh collisions are ‘optimised’ by Roblox when you import the meshes, so it can be helpful to make low-detail part colliders to avoid janky collisions, especially if you end up making the car meshes more detailed than you originally intended.
In terms of learning the software, your best bet is to learn the basics from an online tutorial and then start learning techniques specific to modelling cars. There are loads of useful resources out there to help you learn: YouTube tutorials; forums and guides - and you should use all of them; as well as just jumping in and trying stuff out to see if you can do it. Although, be mindful as to what version of blender they are referring to, as many use Blender 2.7.x rather than the newer 2.8, which has a completely different UI and controls.
tl;dr - Use blender, it’s way more powerful than studio for this purpose and is worth learning. Use whatever you find online (doesn’t always have to be car specific) to learn and you’ll be making cars in no time.