Hello, I’m creating a power system for my game, I’m running the animations (tweens) of my power parts on the server side, but I noticed that sometimes these animations are lagging. I would like to know if normally this visual part of the powers like a fireball is done by being replicated to all clients at the same time or if there is a more optimized way of doing this using perhaps animations made in Moon Animator.
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It is basically impossible to have server-side animations not be laggy due to the fact it takes time to send the information to the client
Chances are you probably want to either
A: accept it (kinda sucks but if you dont have much of a game its probably fine)
B: animate on the client side
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But how would I animate it on the client side? You would send the script and parts information to the client and when someone plays a power, the server’s view is that there is no part of the power? That would be kind of weird.
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All form of effects and animations should be handled via the client, any logic should be controlled via the server
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