What is the best way to make a stage? (Glowing, & Bending image)

I want to make realistic stages that have screens that are fully visible, even without any lights on it. I have no idea how to do such a thing.

I’ve tried SurfaceGuis, with an Image on it… you can’t have bendable bricks to create dynamic stages. I’ve tried increasing the Decals Color (over 255,255,255), when light is shined onto it… it’ll be as bright as the sun… and it doesn’t even glow in the dark like it’s supposed to.

Anyone have any suggestions on where I should start?

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Can you use the Neon Material and make the Decal partly Transparent? I use this for headlights with a decal for the lens details in front. When the Decal is fully transparent the Neon shows through, but when I make the Decal slightly transparent the decal and the Neon show.

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Really simple! Instead of using a decal use a surface GUI with light influence to 0!
image
image
image

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Sadly, i just get this white mask over it.

@Llorko

The only issue with this method, is that I can’t put it on a bending mesh, or union.

make the neon MeshPart white so it actually glows then try increasing the transparency of the decal.

Sadly, this did not work; as you can see from the photos below. Any other ideas?

The Properties are on the right.


Transparency .1
image
Transparency .2
image
Proof that the brick is glowing
image


There is no way that can accurately make a decal bend, and glow.

Everything below has been my counter since you aren’t able to bend, or make a decal glow properly;

I’ve been taking some time to search into this, experiment, and find what is the most practical way to do this. Frankly; unless your hobby heavily relies on Stages and realism… there is no true need to go through all the trouble of making an image bend, and glow. However, I have left the way I figured out how to achieve such a thing.

The only way to make an image glow on a brick properly is by putting a SurfaceGui on a Brick, and an Image Label inside of that SurfaceGui. Once both are in, change the SurfaceGuis Light Influence to 0, and the Brightness scale will appear… set it to one, then the image will glow in the dark.

To make the SurfaceGui, and ImageLabel bend; you must separate each brick, then essentially oversize the ImageLabel to fit between all the bricks, then move the position to fit the area correctly.


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