I want to make a basic mechanic in which the characters move to the place where the player clicked. (Like in The Conquerors 3 or another game)
I just want to know what is the best way to do this and I just need to get the mouse click position.
I want to make a basic mechanic in which the characters move to the place where the player clicked. (Like in The Conquerors 3 or another game)
I just want to know what is the best way to do this and I just need to get the mouse click position.
I just searched ‘move npc to mouse position’ and found a few posts about the same subject.
use NPC’s Humanoid:MoveTo function
like when client clicks, remote event fires to server and then server uses :MoveTo function to move the NPC to the position of the mouse
We can see he is referring to “The Conquerors 3” so that means his game will have a lot of moving NPCs at once which is very resource consuming when you use the standardised MoveTo
function. In this case I would recommend just tweening or using CFrame
Ohh, yeah I didn’t see conquerors 3 before.
so I did see, and I think you should use raycasting, and get the surface position, then tween units to the position
Oh I thought this post was ignored as usual.
And I’ve already found a good way
You should post your actual solution so if someone is searching for an answer to the same question they can get help from your post.
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.