What is the best way to offset and scale screenguis to the optimal size and position for each device?

I am trying to make buttons and screensGuis that are scaled and positioned according to the device’s screen size. I know Roblox has a feature in which you can view devices in-studio on how they would be. I have also installed the autoScale lite function and watch tutorials regarding it and I am still unsure how to do this correctly. Below is a screenshot of the screenGui in my game. When I get rid of my output view the frames above the scrollframe are no longer aligned and in-game it’s even worse.

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