I want to forbid players from creating one-player servers which allow them to cheat the in-game money earning system.
We have a “hide and seek” like feature in game, which allows the people who first find it to earn additional money. It spawns every hour or so, therefore players (I assume) block other online users, thus creating empty games where they can “exploit” the feature.
I was thinking of implementing a “lobby place”, which would teleport everyone to a single server of the main game place. Though I am not sure if this is the most optimal solution, but this is the only way I can think of solving the issue.
Do you think there are any other solutions, or should I move forward with the lobby queue idea?