What is the best way to recreate a tornado?

So I want to recreate a tornado, right? But I can only do it in 3 ways, all include huge backfires.

1 - Particles
2 - Beams
3 - MeshParts

I have tested all 3 and I have come to this conclusion

Particles look the best, but can only be seen from 1000 studs away.
Beams can be seen from far away, but are flat and are very hard to use
Meshparts are the easiest, but the least good looking one.

If there was a way to make the particles show up at a way longer distance, then the problem would be solved.

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You can use mesh parts and beams. This is a good way (Or you can just use particles and dont make a really huge map)

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Maybe switch between particles and beams/meshparts as a sort of LOD system, since if the tornado is 1k studs away it wouldn’t have to look as nice

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This is how far away it would be before it starts fading out

I’ve never seen that before, could you provide an example?

I don’t really know a example but there are some games that does have it, its a tornado mesh with particles.

Do a combination between Particles and Mesh part.

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Try making a mesh in programs like Blender, and maybe add some particles around it!

Try this method but do the mesh more tornado like.

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Only fundamental issue with this is that you have all of this tied in with each other without there being any animated independent parts by themselves.

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