So I want to recreate a tornado, right? But I can only do it in 3 ways, all include huge backfires.
1 - Particles
2 - Beams
3 - MeshParts
I have tested all 3 and I have come to this conclusion
Particles look the best, but can only be seen from 1000 studs away.
Beams can be seen from far away, but are flat and are very hard to use
Meshparts are the easiest, but the least good looking one.
If there was a way to make the particles show up at a way longer distance, then the problem would be solved.
Only fundamental issue with this is that you have all of this tied in with each other without there being any animated independent parts by themselves.