So I was trying all day to try and script a running animation for a tool, but the problem is I don’t know how I should do the Input or if I even should use Input(Began/Changed/Ended) for it.
Like for example right I wanted to have a sword equipped then have a nice and smooth run animation for it.
How should I script it?
I did have make some scripts for it but I deleted it because It wouldn’t work how I wanted to, should I use Enum.KeyCode? or something else for it because at this point I actually have no clue what I should do. I can easily change the default run/walk animations that are automatically inserted into the character when created. I can do that but I want to do that with a tool instead, if it’s too hard then of course I would just do something else and learn how to do it later but learning now is what I think would be better…
Here’s a sample of my previous code:
--//Variables
local Weapon = script.Parent
local Client = game.Players.LocalPlayer
local UserInputService = game:GetService("UserInputService")
--//Events
Weapon.Equipped:Connect(function(mouse)
local Character = player.Character
local Humanoid = Character:WaitForChild("Humanoid")
local runanimation = Humanoid:LoadAnimation(script.Parent.RunAnimation)
UserInputService.InputBegan(function(input, gameProccessed)
if not gameProccessed then
if input.KeyCode == Enum.KeyCode.LeftShift and (input.KeyCode == Enum.KeyCode.W or input.KeyCode == Enum.KeyCode.A or input.KeyCode == Enum.KeyCode.S or input.KeyCode == Enum.KeyCode.D) then
runanimation:Play()
end
end
end)
end)
--I forgot the rest but hopefully you get the point
To be honest I don’t even know if this part works correctly since it’s been a few hours since I made this…
So yeah I don’t really know what to do for this so some help would be really great THANKS!