To be more specific, I want to insert stuff into a folder that’s inside one of the players ReplicatedFirst/PlayerScripts.
I try doing this, and although it’s not there on the client and I’m reading for the client side; it says the item is still there… what do I do to fix this?
I clone a localscript from the ReplicatedStorage/ReplicatedFirst to insert it into the ReplicatedFirst/PlayerScripts folder.
If you want the script(s), here ya go;
Local Script that checks if theirs a local script inside the 'Cutscenes' Folder.
repeat if game.ReplicatedStorage.ReplicatedFirst_J2T:FindFirstChild("Cutscene_Control") then for i,Cutscene in pairs (game.ReplicatedStorage.ReplicatedFirst_J2T.Cutscene_Control:GetChildren()) do if game.ReplicatedFirst.Cutscenes:FindFirstChildWhichIsA("LocalScript") and not game.ReplicatedFirst.Cutscenes:FindFirstChild(Cutscene.Name) then game.ReplicatedFirst.Cutscenes:ClearAllChildren() local CutsceneClone = Cutscene:Clone() CutsceneClone.Parent = game.ReplicatedFirst.Cutscenes CutsceneClone.Disabled = false print("Ran") else warn(game.ReplicatedFirst.Cutscenes.Name.." still has the ".. Cutscene.Name.. " inside the Folder!") end end end wait(.05) until script.Disabled == true
The Remote Event Script that clones the local script to a storage container of my choosing.
game.ReplicatedStorage.RemoteEvent.OnServerEvent:Connect(function(plr) script.ree:Clone().Parent = game.ReplicatedFirst.ReplicatedFirst_J2T.Cutscene_Control wait(5) game.ReplicatedFirst.ReplicatedFirst_J2T.Cutscene_Control["ree"]:Destroy() end)
Also, just so it’s clear; I just fire a remote event through a TextButton being clicked.
Thank you for any assistance you may provide.