Hello!
I have been searching all over but there isn’t any good explanations I have found on chunk loading/chunk handling. I have made a wave system, but I want it to have chunks to make it feel more natural.
Most chunk rendering tutorials I have found just regenerate the chunks every time you move. I want to create something like the following:
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I don’t know how I would go about rendering those chunks automatically without having to write a function call per each chunk (manually writing each call)
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When I coded a movechunk() function the offsets are not in the right place, it checks it offset value from the main chunk but it doesn’t move to its location correctly.
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I need to only focus on rendering chunks with waves (such as nearby chunks) but I don’t know how I would go about transitioning the chunk to being flat once you reach a far distance and not using resources on those far out chunks
If this approach is wrong or has flaws let me know so I can improve, I have been working on making waves for 4 days now and I feel like I can’t make any progress, any help is appreciated!