# What is the default angle of the Player's Camera?

1. What do you want to achieve?
I would like to know what the camera angle is (more below) to calculate how high the camera has to be to be able to see 2 parts plus a little distance. If you can imagine the camera as the tip of a pyramid, with the base being the Screen Size, cut that pyramid in half. Then make it two dimensional.

2. What is the issue?
I am unawares of how to check this. Here’s a diagram if you want it:
https://gyazo.com/ce0122d5c0cba1a81b333ec2cb1e59e9

3. What solutions have you tried so far?
I checked, but was unable to find solutions

Essentially, I am using this angle to do some math to find how high the camera has to be above a certain part, the bottom left vertex, and a second part (the bottom right vertex), in order to see both and everything in-between.

I am happy to receive any ideas pertaining to finding the angle has well as ideas pertaining to calculating the camera height above the part, etc.

Railworks2 was kind enough to dm me a solution. Camera.FieldOfView works just fine. Thanks for reading!