Hello
What is the difference between CFrame.RightVector and CFrame.XVector?
No matter how I rotate my object, they always return the same?
How can I get the CFrame’s “LeftVector”?
Thanks
Hello
What is the difference between CFrame.RightVector and CFrame.XVector?
No matter how I rotate my object, they always return the same?
How can I get the CFrame’s “LeftVector”?
Thanks
XVector is an normal vector like RightVector, to get left vector, u just subtract
CFrame.RightVector*-3 --returns LeftVector
You almost never want the XYZVector unless you’re doing some real fiddly matrix math.
The left vector is just -cf.RightVector
.
Thanks
I still cannot understand, however, why I do get the same values for RightVector and XVector?
print(workspace.GreenPart.CFrame.RightVector)
print(workspace.GreenPart.CFrame.XVector)
That’s interesting. Could you also
print(workspace.GreenPart.CFrame:GetComponents())
along with the other two?
edit: and can you say what the Orientation is?
this is the result from GetComponents:
21 7.499999046325684 4.000005722045898 0.35355353355407715 0.926776647567749 0.12682637572288513 -0.7071068286895752 0.3535534143447876 -0.6123725771903992 -0.6123725175857544 0.12682673335075378 0.7803301811218262
Orientation is
37.761, 9.232, -63.435
Hm. There’s a bug with XVector it seems (either its documentation or its implementation).
Your matrix looks like this:
0.35 0.92 0.12
-0.70 0.35 -0.61
-0.61 0.12 0.78
So RightVector should be the first column (which it appears to correctly be) and XVector should be the first row (which it isn’t for some reason).
I think it’s a bug but can’t try it myself right now.
Basically nobody uses XVector so I wouldn’t be surprised if it just hasn’t come up
It seems these are 2 problems
Yeah.
Since I wrote that linked post roblox updated their docs. Unfortunately it’s still wrong lol
RightVector
The right-direction component of the CFrame’s orientation. Equivalent to the first/left column of the rotation matrix, or Vector3.new(r00, r01, r02).
And:
XVector
Equivalent to the first row of the rotation matrix, or Vector3.new(r00, r01, r02).
CFrame.XVector
and CFrame.RightVector
return the same values. Same with YVector with UpVector and ZVector with -LookVector, they return the same values. I believe this is a bug.
I actually use XVector lol and other CFrame properties.
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