What is the difference between the overhead of an empty remote, and one with arguments?

Hey, I was just wondering what the difference between an empty remote is compared to one with an argument or many arguments

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what do you mean by an “empty remote”? if you meant the remote events parameters, the first parameter is set to be the sender (the player that sent the request); and the rest is just the arguments given in the :FireServer or :FireClient arguments

local function onServerEvent(player, something, something2)
   print(`{player.Name} just sent {something} and {something}`) -- playerName just sent this is the something argument and this is the second something argument

-- local script

remote:FireServer("this is the something argument", "this is the second something argument")
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