I sort of have an understanding of ToWorldSpace(), but I tried looking at the CFrame math operations article and I was a bit confused about what PointToWorldSpace() actually does.
CFrame:ToWorldSpace()
takes a CFrame value and returns a CFrame value, while CFrame:PointToWorldSpace()
takes a Vector3 value and returns a Vector3 value. Otherwise, they perform the same operation of converting the input from Object to World space.
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