What is the humanoid state for standing still?

I’m working on fall damage (will be posted in #resources:community-resources when it is finished), and I am needing to know the humanoid state for standing still, as my method of detecting how far they fell involves putting all the humanoid states that are only possible to be in while on the ground.

Does anyone know the humanoid state for standing still? I cannot find it on the Developer Hub documented either.

Never mind, I found it. It’s the same state as the running state.

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