I saw this perforated metal side as part of inspiration for my next project. What is the most performant way to realistically make this? (Textures/Decals are not valid, but SurfaceAppearance is due to me requiring the realistic reflections)
I would definitely recommend a mesh with a texture using SurfaceAppearance (since that supports Alpha). Do not make holes like this with actual geometry as that’d be really bad for performance. You can still get realistic reflections with the SurfaceAppearance Metalness map.
Best way would be with a well-made MeshPart. Don’t try to 1:1 the cylinders. Make sure they’re extremely low poly. I would suggest octagon shapes for holes, maybe even hexagons.
Also try to make them bigger than in the picture you submitted. Less holes means less triangles so bigger holes pretty much means less holes which means less triangles. Sorry for the horrible example, I tried.
Also I suggest Box or Hull CollisionFidelity. A bunch of these with Precise or Default CollisionFidelity will be horrible on performance.
I didn’t say this. I said don’t use geometry at all for this and instead use a texture. The exact opposite from what you’re suggesting.
Yep. Thanks, I ended up using a SurfaceAppearance for the holes because, well, let’s just say in November 2020 I had the silly idea to use unions and…