Hello
What is currently the best way to scale the player character, so the newly added accessories will be with the proper scale, animations will work, etc.?
Should I use the new ScaleTo method of the character model ?
Or should I use the following code?
local HS = Humanoid.HeadScale
local BDS = Humanoid.BodyDepthScale
local BWS = Humanoid.BodyWidthScale
local BHS = Humanoid.BodyHeightScale
HS.Value = HS.Value * 2
BDS.Value = BDS.Value * 2
BWS.Value = BWS.Value * 2
BHS.Value = BHS.Value * 2
Or may be some combination of the two?
Thanks in advance