What is the remote event client -> server limit?

Right now in my game everytime a bullet is fired i send a client β†’ server remote. However because the bullets are shot fast the game is now rate limiting me and timing me out. How many total remotes can be sent from the client to the server in a second?

also do these limits apply to remote functions too? and would it be a seperate cap for events and functions?

The client has a rate limit of 15 events or 15 calls per second. If you are reaching this limit, it may cause your game to timeout or be rate limited.

This applies to both RemoteEvents and RemoteFunctions.

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does the size of each request affect the limit? pinging the server and sending a table are treated the same?

unreliable remote event has no limit i think
but if youre spamming it that fast then you should also compress the data

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No, it doesn’t affect the limit.

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