What is the scale value usually for players? humanoid.BodyDepthScale.Value

I was wondering what is the usual scale size of a player. I am trying understand what the scale size is and I was wanting to set the players scale size 50% smaller than the normal scale size.

humanoid.BodyDepthScale.Value = 
humanoid.BodyHeightScale.Value = 
humanoid.BodyWidthScale.Value = 
humanoid.HeadScale.Value =

So above what would I put after the = if I want the players to be 50% smaller?

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i dont know will it work or not, but i think its the solution, please reply to me if thats not worked

humanoid.BodyDepthScale.Value = humanoid.BodyDepthScale.Value / 1.5
humanoid.BodyHeightScale.Value = humanoid.BodyHeightScale.Value / 1.5
humanoid.BodyWidthScale.Value = humanoid.BodyWidthScale.Value / 1.5
humanoid.HeadScale.Value = humanoid.HeadScale.Value / 1.5
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To change player’s character size you need to do it from server, not from client

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Thank you this worked!! Also do know how to make hat accessories smaller to fit the smaller head though?

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local x = Accessory:WaitForChild("Handle").Size.X
local y = Accessory:WaitForChild("Handle").Size.Y
local z = Accessory:WaitForChild("Handle").Size.Z
Accessory:WaitForChild("Handle").Size = Vector3.new(x/1.5,y/1.5,z/1.5)

thats should work

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if it’s not lays on the head then you can make the same but only with Y position

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Im glad that i helped you. Good luck with developing your game!

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Thank you for all your help very appreciated!! :grinning:

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