_Characters[_FCharacter] = {
_Boxes = _boxes
}
print(_Characters)
for t,v in _Characters do
print(t,v)
end
It’s my first time seeing it, what is it?
_Characters[_FCharacter] = {
_Boxes = _boxes
}
print(_Characters)
for t,v in _Characters do
print(t,v)
end
It’s my first time seeing it, what is it?
what do you mean by hash, do you mean this > “#” ?
This is interesting! I thought these weird hexadecimal numbers were each instance’s new “UniqueId” property, but in my test, all of them were just a long string of zeroes.
I’m assuming these random “hashes” are appended to instances’ names when they’re used as named array indices like this so multiple instances with the same name could be “indexed” into one, which is smart.
maybe they are referring to that special property that all instances have called their “uniqueId” but im not sure ive never really checked em out
edit: i just looked at the image and i was wrong because the unique id of the spawn location is different from the one in the output