What is this weird stutter/jitter when I push a object back.
I think that little stutter will hinder the experience of my game.
I’ve tried many ways to fix it.
local target = hrp.CFrame.LookVector;
local vForce = Instance.new("VectorForce",hit.Parent:FindFirstChild("HumanoidRootPart"));
local attach01 = Instance.new("Attachment",hit.Parent:FindFirstChild("HumanoidRootPart"));
vForce.Attachment0 = attach01;
vForce.RelativeTo = Enum.ActuatorRelativeTo.World;
vForce.Force = Vector3.new(target.X*12000,-200,target.Z*12000);
I believe that would be because it is switching network owners of the model, try giving the player who hits them network owner for the duration of the knockback
Oh yeah, you happen to be right. This issue only arises when a player is interacting with a game model, it does not happen when a player is interacting with another player.