Here are two screenshots of my game’s server’s memory usage:
Everything seems relatively controlled except for UntrackedMemory (it grew from ~45 to ~55). What is UntrackedMemory and what causes it to grow? I’m managing my memory usage properly (or so I thought), but I can’t stop this from growing.
UntrackedMemory
Pretty sure everything trackable runs in Lua. Untracked is most likely C side memory.
That’s what I was thinking. I expected PlaceMemory to grow if it was due to my poor memory management, but that doesn’t seem to be the case.