What is worldroot and how is it applicable here

hi. i don’t really know what worldroot is and the other posts on it dont clear it up for me. i don’t know what to do for it here

WorldRoot is just workspace. WorldRoot is the internal classname

In this case, you’re supposed to call fastcast.Fire as fastcast:Fire() since that’s what the method is expecting (judging by the type annotation), so no


so i just put workspace for the first part? like this?

fastcast.Fire(workspace, ...)