What is your opinion on F3X Btools?

A lot of my friends use F3X Btools (Building tools) and I want your opinion on the tool. There are many pros and cons of F3X compared to the default Roblox Studio building tools. For example, you can union in Roblox Studio, but but you can’t on btools. But on btools, the scaling is easier in my opinion, with the abillity to scale many of the same items at the same time the way I would like it. What is your input on this, please let me know!

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F3X can help, but doesn’t replace Studio tools. See it as just a tool but not a replacement.

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I mean, you still can use both, but if you want to scale whole models, roblox tools are better.

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I don’t use them. I feel like it’s easier navigating through studio tools, and you get the benefit of more tools! F3X on the other hand is much more difficult to use for me. I know a lot of people will disagree with me here, but I have a tedious experience using them. Everything feels slow about it, and you can’t union. To me, it just feels like a downgrade, but I can understand the appeal.

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I i almost never use F3X btools, i only use it for scale models, move things and put textures. For me, studio default tools are better.

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I use F3X Btools sometimes because by default you can’t give a union a brick color but using F3X Btools you can and after that you can change the brickcolor without using F3X aslong as it’s the same union.

I also use it to multi-task scaling objects instead of doing it 1 by 1, different rotation types and much more.

But at the end I don’t and wouldn’t recommend using F3X Btools as a replacement for the original studio tools as it just feels much more visible to build without a GUI blocking your view and much more negatives to it.

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I have never used F3X tools on studio, but it seems like its not good on studio, because on studio you already have all the tools you need.

I never really used F3X Btools. I personally think it is for beginners. Most people I have talked to that used it basically said it was more user friendly with the settings but slower. It took me a week to realize why collision was not working when I first started using studio.

I recommend you check out SBS (Studio Build Suite)
That’s what I used when i was soley relying on roblox parts, and use to move meshes til this day.

I used it for the increments because for symmetry – you need some kinda fixed increments.
Greatly improved my build quality.
Also you can rotate parts based on edges, which is super useful.
This is qCmdUtl but SBS is the same basically.

Also…the regular build tools on windows are so uncomfortable –ctrl+1, my tiny fingers can’t handle it, I’ll give a little tip -change it to alt+1 and so on. :slight_smile:
https://gyazo.com/1d871ec028ab56c0a02699bc77c18f89

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You can color unions with the basic tools, just enable usepartcolor in the union proprieties

You Can Give a union a color. Did you try to read all the propieties of unions?

The Studio tools and the F3X tools complement each other very well

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Studio tools have given me almost everything I need when it comes to building, an ability to scale and move multiple parts at the same time with reference to their own scale / position would be very nice, then again that’s when tools like F3X and SBS come in handy.

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Yes! But I think it’s tedious to have to check it on all unions, should have mentioned that.

I use both Studio and Btools but I mostly use F3X cause it makes everything faster for me and the shortcuts make it faster too. but I do sometimes use Studio tools for certain things.

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F3X is something I don’t like. I don’t see the purpose of it, and the lack of labels in the UI makes it hard to use. It obstructs the viewing of the game so you can’t get a good idea of exactly what the player feels unless you’re so used to the orange UI that you can see right past it. Frankly, it’s organized poorly. There are far too many things you can do with basic Studio tools that F3X can’t do. In summary, I see no good reason to use F3X.

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Dang, compared to the other people who posted saying they don’t use F3X or may not like their features, I use F3X on a daily basis.

It’s one of my many arsenals of building and modelling tools that I use to get the job done aha.

When I build on Roblox, meaning solely building stuff provided on Studio, if I were to build a realistic house, historical structure, cafes, restaurants and practically any form of architectural structure as well as some minor stuff like paths for simulators, I’d use F3X. But if it were to be some more detailed low-poly assets like houses, mountains, assets and practically an entire map and models, I’d use blender.

I don’t use any other building plugin besides F3X, I’m already comfortable with F3X’s features and layout to move on to another building plugin.

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I really don’t like using f3x. The main reason is just the keybinds and navigation menu. You can paint and overall build faster with the provided studio tools. If I were to use them, I’d only use them ingame. Ingame they get the job done, but for things like models and builds, they just won’t work because of the overall lack of things like unions. In my opinion, f3x is fine and good to start with but I wouldn’t recommend sticking with it as you begin learning building and modeling.

I love F3X. The plugin has a few critically essential uses:

-I can easily recolor models. Using default studio tools doesn’t allow me to color a model all one color, instead forcing me to move to properties where I have to select every part and slowly change the color. Really saves time here.

-I can easily change the materials of models. Same logic as above.

-I can easily anchor/un-anchor whole models. Really, F3X is wonderful when working with groups and models. Without having to select every individual part within a model I can instead just select the model itself.

So, F3X is really, really useful for its tools when dealing with models. I’d say for these three reasons alone I use it very often as I work with models, as you may guess, very often. F3X is essential for every builder who works with models often.

I mainly use F3X when building in studio when I need to scale a model. Usually with the Roblox tools, when you scale a model it expands, but when scaling with F3X, it scales in the direction you drag it, making scaling multiple parts at a time much easier.