– Small note. If this is in the incorrect sub-forum. Please tell me and direct me to the correct subforum.
Right now, As a new scripter, im trying to figure out how does one make item ‘launch’ upon creation. So i do some research and i think BodyBlaBla thing is one way you can make thing launch. So i did some experiment and -nvm- make thing launch using BodyThrust and AngularVelocity.
Tell me, is this way accurate to make a throwable item. If isn’t, what is your way? Share it to me, im trying to figure it out.
– Edit : Nvm the method i just used failed lol. Imma try another
Imagine as like throwing a grenade. Can you do something like that? I don’t think bezier curves could help me as it follow curve, not gravity and force.
You can use Velocity, and it’s x is the mouse’s position, the y is the mouse’s position + the magnitude between mouse’s position and the character and z is the mouse’s z
Haha, sorry for my naive-ness lol. I really feel Mindblank today. Of course i know event, but i didn’t bother searching it on object browser because of my laziness and mindblank. I should improve
Just tried it. The ball go smoothly when targeted on ground or any other part. However, of course using the mouse position to set the velocity. The ball still fly really fast, thus creating the effect “Its too fast i didn’t see it happened” when pressed on skybox. And probably go fast too if press on a far object.