I want to learn what ZIndex does , after researching i did find few helpful topics about it where i understood that it makes the GuiObject that has a higher ZIndex appears on top of Other GuiObjects which have a lower ZIndex , but , im questioning 1 thing , how to set ZIndex correctly? For example, is a.ZIndex=1;b.ZIndex=2 equals with a.ZIndex=100;b.ZIndex=200 ?
ye ziindex, depending on the value, gets displayed above others if they have the same parent, and for that example, ye its like equal but anything in between will come above A, but below B
Well , does it work whether i set its value to math.huge ?
I believe you can do that, but id you don’t have that many UI elements, it will be pretty useless. What are you trying to do?
um idk if it could work but u could just write 999999999 if u want a math.huge value.
The ZIndex
property prioritizes what GuiObject
will appear over any of the other GuiObject
s.
Also, if you don’t know what GuiObject
s are, they’re the UI elements. Like TextLabel
s, TextBox
es, ImageLabel
s, these types of things.
ZIndex
essentially determines which GuiObject will appear over the rest of the GuiObject
s depending on its value.
This means that the GuiObject
with the greatest ZIndex
value will appear over all the GuiObject
s.
UI elements exist on the xy plane: they all have a fixed location of (x, y) on your screen. Think of the third dimension, z, as how far ahead they are, although we can’t see that since the screen is perfectly flat, and thus there is no depth. The ZIndex
property controls how “close” a UI element renders, or in other words, which UI element renders on top of others.
Yeah, pretty much the highest value gets displayed at the top, and then the second highest value, etc. Doesnt matter if its 1,2 or 1000,2000 except between 1000,2000 you can fit 999 more objects to be displayed above the first but below the last one, and with 1,2 you can fit none.
Sir , GUIOBJECT itself tells what it is . Also ty for information and help !
Im making a model for making many GUIs in a few line in my game
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