Simulators and tycoons make the most money to my knowledge, as for what you should make, simple, what kind of games do you enjoy? What’d make em better? Then take all those ideas, slap em together and boom! Game paste, you then put the game paste in the oven for 4 minutes, which uh you um . . . I think Im hungry.
Anyhow from my experience all of my game ideas have come from games I’ve played, and what I thought would make it better, so yeah, take that as you will~
~ Frodev
Do not rely on others for this sort of thing, since you need to first plan out a core concept for this game by yourself, so we have something to work with. Put some elbow grease into it.
Look at trends, study on why certain types of games got successful, evaluate how you’ll market it, and overall plan ahead. Reflect on things like these:
What type of game does the UI and other assets you have fit? (Medieval, Cartoony, Sci-Fi, Horror, etc.)
How will you promote and fund this game?
Will you be needing to commision others for the building, sound design, and GFX?
Is there anybody you can work with that’ll help cut expenses and the time needed? That goes for developers and possible investors.
make something with a VERY addicting gameplay loop, such as a simulator (for example, click, get better stuff, click some more, then rebirth, repeat). people with premium payouts would spend hours playing your game thus earning you robux.