Yes this would be useful to know, good luck on finding a solution.

Haven’t ever seen a unit involved, but there are so many variables; friction, Part size, Part Density, and if the Part is connected to any other Parts through other Constraints.

With all those factors it just becomes an ‘increase torque until your mechanism works’ type of scale.

Units for torque would be Newton-meters. I’m not sure if Roblox uses metric, but if it did, that would likely be the measurement.

The unit is mass * studs^2 * second^2. One ROBLOX mass unit is equal to 1/8 of a kilogram, and one stud is 0.28006704847 meters.

ROBLOX units are weird.

They need to fix it for real to be based off the metric system, tbh I use the imperial system but even if it was metric it would be easier for simulation games or even car scriptings im stuck tryna figure out what 1 horsepower equals in a roblox newton meter

i know in a regular newton meter 1 hp = 745.699871582

Pretty sure a torque unit is 1 gram/meter

sorry to bump this but i need to have some stuff clarified, the force measurement unit in real life is Newtons, how would i convert that to Roblox? Forces in Roblox are measured in studs in a Vector, so if you want to apply a force of 1 Stud up, you do Vector3.new(0, 1, 0), but what if I want to apply a force of 1 Newton in roblox? And since torque is Newtons per meter, I would need to convert Newton to roblox measurement of force and multiply by 3,5 (Which is how many studs a meter is)