What kinds of casino games are allowed? Any at all?

I am working on an Electric State-like city game with some kind of dance club that features minigames for items, including an area for a daily spin. I think for an area like this, the games MUST be kept simple because the average person cannot be expected to know the rules of certain games or understand the stakes in the games.

I apologize if Roblox already answered these, but here are some questions…

  1. What kind of gambling is allowed? As far as I know, you just shouldn’t have forms of betting or games where odds can get complicated or skewed in the developer’s favor. Is this correct?

  2. What if the casino games do not directly reward currency but other items-- sorta making it function like an elaborate lootbox?

  3. What about a daily spin system where you do get a free spin every 24 hours, but can spend in game currency on an extra spin? (in this system, you always get something, it just may not be good)

Based on Roblox TOS and other announcements, I’ve come to understand that any minigame where you can pay with in game currency that can be bought with Robux, the odds of items must be displayed.

Anyways, I would really appreciate if anyone can elaborate on this topic for me! I’m definitely overcomplicating it, but if more questions come up, I’ll be sure to add em.

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As long as they don’t cost Robux (This is including buying the specific currency, the currency cannot have any type of Developer Product.)

And players must have a limited time limit for the “gambling”. Gambling is allowed as long as they don’t receive Robux, have to spend Robux/ability to spend Robux, and users have a daily time limit.

A spin system of course is allowed.

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And players must have a limited time limit for the “gambling”. Gambling is allowed as long as they don’t receive Robux

What if it’s a game where you always get something like a skin or more currency, but still have to pay up in in-game currency?

What I mean is can I have a slots game if you still spend currency to play but have a 100% chance at winning an item? What if when they don’t match anything, they get some amount of currency back?

Casino style games involving robux are forbidden under section 2.1 of the community rules. So assuming you use the lootbox loophole to make it technically not gambling, you still can’t have the veneer of a casino. A reasonable person should not readily associate these minigames with casino games.

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Of course, I’m not trying to fully replicate a casino. I just want a new approach to getting items without just opening lootboxes.

These are my current ideas that I’ve had that are TOS-safe… at least I think.

I just don’t know what I could give for slots if you don’t end up matching anything.

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These would probably be ok if you had no direct way of purchasing set currency. Thats what stops it from being gambling. >If you spend robux to get in game currency > If you avoid doing that should be fine.

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But the problem is you do spend robux to get currency, its just there’s never a chance to not get anything. You’ll always “win” its just some prizes are better than other.

Its still gambling > if youre spending robux > which can be purchased with real money > to get in game currency to use on a random generator > regardless of prizes or win percentages > its still borderline gambling.

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Then what gambling is considered safe for TOS and what gambling isn’t?

If you are involving robux to purchase in game currency > thats used for these little casino games > thats gambling.

If you wanted to go around this you could add things like quests/obstacles/selling items to get in game currency > and you could have a gamepass for 2x the amount of currency. This works out because its not directly giving you the money to use. You just have to have some way to gain the currency in game and not with purchasing.

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I understand-- and there is a way to gain the currency without spending robux. You do this by heisting, running a business, working as a police officer, etc. These methods are readily available.

I’m just trying to be creative and not do a basic lootbox.

Ah ok I thought you had to purchase the currency. In that case you just have to make sure players dont feel forced into buying currency. Shindo life is a great example for this. They allow you to purchase spins for bloodline abilities. However they have a decent amount of other ways to the point where you never have to purchase spins. They have ranking up, constant twitter codes, free rewards, quests, and I think some game modes even give spins as well. Just make sure you aren’t forcing it on people. I think thats the main issue when it comes to tos.

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Would it be especially fair for players if the barrier for entry is low, too? Like it doesn’t cost too much to begin with, so any “loss” (if the player gets an outcome they did not want) isn’t that hard on your savings. That’s my entire plan, and my entire basis is this system to be just side content. You just do it if you want, mostly if you have extra currency you want to spend. It would be entirely more profitable to just play the game normally.

I think it would work, might wanna add a rewards program for games to earn extra currency while playing them just to be safe.

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As long as you get something, you can use Robux in loot crates or gambling. If there is ever a situation where you can “lose”, such as failing or just getting unlucky, then its against TOS. But if it has a 100% chance of giving a reward, just some are bad, its alright to use Robux.

Gambling kind of needs failure to be considered gambling, so you wouldn’t be able to do it for a gambling game.

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There is only one restriction not only for Roblox but for the entirety of the U.S. internet (as far as I am aware of), that is that if you are gambling something that can be bought with real money that is illegal. Such as spending 1,000 in-game cash to get a prize and there being a way to get in-game money with Robux. But you can make like a lsot machine or other RNG related minigames for your casino as long as there is no connection to Robux and in-game items that can be gambled, then you will be fine.

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But you can make like a lsot machine or other RNG related minigames for your casino as long as there is no connection to Robux and in-game items that can be gambled, then you will be fine.

That’s why when I make it, you can still very easily get the currency without spending robux, but you can still spend robux on it if you absolutely want to support the game. The idea I’ve got so far is you aren’t “gambling” traditionally to have a chance at winning big or losing a lot-- you still win something in the end and the games would be simple enough for the odds to be displayed easily. Thus, it’s basically an overcomplicated lootbox.

But yea, I’ve definitely heard about that where many worldwide governments are cracking down on lootboxes being predatory or addictive, so it is a slippery slope.

With all of this in mind, it seems the safest option is to have the basis be casino games, but the minigames be as far from traditional gambling as possible. I definitely plan to stay away from card games and roulette, and I don’t want the stakes to be high. I want it more framed like a minigame with prizes than a gambling game.

With this information you cannot do any casino games or luck based minigames with in-game cash if you can buy the in-game cash with Robux. But you can still do minigames and such as long as you follow what I posted before.

With this information you cannot do any casino games or luck based minigames with in-game cash if you can buy the in-game cash with Robux.

I do not plan to have any forms of betting, and I’m structuring this as I read the replies to change how I can safely implement these luck based minigames.

If I can make it more closely resemble a lootbox wouldn’t that be best? Otherwise that gets into the territory of the legitimacy of lootboxes on Roblox.