My question: What do you think makes a good building system?
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What do you want to achieve?
I am currently making a building system for my game. Looking back at my original plan for how to do building, it seems overcomplicated and doesn’t offer much customization for players. So I have a question: what makes a good building system? I want to have basic objects like walls, doors, stairs, etc., but also have a unique building system that is different from other building games. My game is a survival type game, so the building system needs to work with crafting and farming systems. -
What is the issue?
I have run out of ideas. I don’t want my game to simply be an ARK or Minecraft ripoff, so I’m trying to think of new ideas. I need to know what elements of building games are most important, so that I can keep those in mind while designing a system. -
What solutions have you thought of so far?
This is what I have so far:
I was planning to add other types like fences, roof, and stairs, but I am stuck because the connecting walls system just doesn’t feel right.