The SCP Genre is dying, its been dying for a while, however i’ve been looking to create my own SCPF using the SCP:CB Lore with a custom site design. I’ve got some unique features, however there’s a looming issue with the SCP Genre. IT’S SO BORING, there’s hardly ever anything to do, the gameplay loop is small and requires lots of other players to be enjoyable. There’s essentially no core mechanic in SCP games.
So my question is, what do YOU find fun about serious RP SCP games, and what can be changed to fix this major issue.
been playing those games for quite a while now, it always was fun. however, thats what makes a foundation fun for me:
the community is cool and friendly
the owner of the group isnt dead and actually interacts with the community
the game needs to be creative, for example it needs to have assets that barely any other games do, maybe like a reactor (as long as the game isn’t more focused on the reactor stuff)
making those intelligence agency departments so classified isn’t really that bad, it can sometimes be fun. (unless were talking about the area omega incident)
Do you tend to swing towards specific departments when you join SCPFs? I find that in smaller foundations that the main departments may get overshadowed by another department, such as MTF having more members than SD and ScD combined, etc.
There is a catch with “promoting applications”, this will be a problem for the initial player, as he will rise in the career, I think it is necessary to make it so that from “D-class” to the Scientist it is Automated, but applications are already needed to get a higher rank and how to make them and where to show the player