I want to know what math.??? returns Z axis.
Like math.cos/sin returns y and X but i looked into it what value returns the Z axis.
I have done some research but could not find anything.
local bobbelX = math.cos(tick() * 10) * 0.25
local bobbelY = math.abs(math.sin(tick() * 2)) * 0.25
local bobbelZ = math.rad(tick() * 1) * 0.25
local bobble = Vector3.new(bobbelX,bobbelY,0-)
Camera.CFrame = Camera.CFrame:ToWorldSpace(CFrame.new(bobble))