What more does the algorithm need?

Hello my game Friends Or Else has a 25 minute playtime but it is still under the 50th percentile in the RPG Genre:


The game is more so a survival game but I set it as an RPG because I saw some similar games set their genre to that as well. Little did I know that somehow the 50th percentile of RPG games have a 30 minute average playtime. Am I overreacting or is that kind of absurd because the Survival genre playtime average 50th percentile is 9 minutes and a lot of other genres are around 10 minutes as well. Since it takes 3 months to change a genre, I reuploaded the game , this time setting the genre to Survival to see if the game will grow faster.


So this is like 5 days of advertising I think, and there is literally a 20 min difference in average playtime. I used the new AI advertising manager thing to advertise this game, does that make a difference? Usually when you start getting a sustainable home recommendations, you can stop advertising and then the playtime is usually more higher, which will hopefully be 9 minutes, another week just needs to pass by I guess. (Day 1 retention is completely cooked, unlike the RPG version which is above the 50th percentile)

SO my question, when the time comes when I’m able to change the genre of the RPG version, should I change it to Survival or is that too risky and should I just keep pushing to get a 30 min average playtime? This is if the one that is already set to survival does not work out for some reason.

Just to be clear, I uploaded the same game twice, only difference being the genre I set them as.

Also if you want to give me feedback on how to get a better like ratio, I would like that :pensive:

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It’s been 10 days now and I would still would like some advice on how to move forward, if anyone has some, the game analytics has changed as well.

I have had more than a 30min playtime for a week now, and the day 1 retention has been around 10% for a while now. Despite all this I literally never had over anything over 100ccu. I’ve read some places that the ccu just shoots up over night, but its literally been a month since I released this game and I am still stuck at this player count.

I am aware of the lovely monetization stat, I recently updated the game so it has a handful of dev products and a few game passes, but it just looking like im going to get 1-2 sales a day, so thats not going to change my stats any time soon.

Also, here is the reuploaded version where I set i set the genre to Survival:

I stopped after advertising 10 days because I just felt like I was wasting money. The game never went over 500 home recommendations, so I’m just going to leave it public and let god do it’s thing, cause you never know what the algorithm will pull out of its sleeve.

So idk what to do now cause I just feel like giving up and starting a new game, summer is about to end and school is gunna start, so why try to stay on a boat that is slowly sinking? I think the only thing left for me to do is to just start praying or something, if this game was not meant to be, even with those stats, then I can’t fight against it.

If you have any tips or anything I would love to hear it, I don’t know if the like ratio has something to do with it cause it is 50%, but that was because in the beginning the game was pretty buggy so I guess it angered some people, but it has been slowly healing recently.

well your problem is defenitely the monetization, if its gonna stay at 0, you’re not gonna get anywhere, you should give these a read

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Oh wow I haven’t seen that Post yet, I was mostly going off of the new stats that they introduced in this post.

After reading the whole thing, and watching a part of the Grow Q&A, Engagement is supposedly the most influential factor when it comes to home recommendations.

To back this, my games Life Purpose, Madi’s Wardrobe, and My Judgement all once had close to, or more than 1 million home recommendations in their primes, their only viable statistic being their playtime since they were single player story games, you play them once and that’s it.

In the link you gave, they have this outline

Build → Pass Moderation → Grow Initial Audience → Get Assessed → Iterate → Get Rewarded.

Since I am already getting 40k ish home recommendations, I think I am already passed the “Get Assessed” stage, and I can definitely say that I have been iterating, since I brought the playtime up 5 minutes, including the increased Day 1 retention. So. Where is the reward?? :sob::sob::sob:

after increasing the stats I believe it takes like a week for them to reflect the home impressions, I played the game and it’s pretty cool but if you’re not going to fix the monetization I believe you won’t get to the “next level”

so ever since I made the gamepass/devproducts update these have been the numbers, still, 30-100 people. Its been over a month now and nothing has changed. I do admit that the quality of the game is pretty low, so I guess maybe thats the last step to pleasing the algorithmn?? idk, has anyone had a similair experience where they had good stats but nothing was changing? If so, how did the tables turn?

If you go to acqusition → home recommendations and scroll down you’ll see the actual “home recommendation signals” but they’re pretty similar to what you’re showing me. if you’re not satisfied with the game’s turnout you can try reuploading to “restart the algorithm process”, some have reported that this helped them

LOL that would be funny reuploading it for the 3rd time, plus i would have to transfer everyone’s data this time since people are buying stuff, which is doable it seems. If the goal here is to restart the algorithm process then I think I just have to drop 30k robux over a week or something. The game makes 10 Ad credits a day so i guess reinvesting the earnings is the only way forward, thank you for your advice

I released a game at the start of this month and I put 1 day of sponsors (it did spend 35 ad credits but im saying how short of a duration it was) and after 4 days the algorithm picked it up (1k impressions per day)

but whatever you decide to do, good luck and I hope you succeed, I remember I tried the game out when u first posted this and it was fun

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