To start I am a big fan of ToH, however I decided to make a game similar to this and with the same dynamics of obstacules
And well I have been testing it and it is going very well without problems, also from time to time I am doing more levels to fill it, and finally I was thinking of changing the lobby but for the moment I will leave it that way since it will take more time of my plans, but This game will not be almost like ToH, this game on map not will be a countdown so that the player does not stress, get angry, or leave the game, if not to focus more on the obstacles, and about the user interfaces are finally being corrected so that they are not similar to those of ToH but but in the category Support of Art and Design, Obby simple and fun By the way I was guided a little by some levels of tower of hell but I modified them to my style, so I want you to tell me what else can I add?
I would appreciate more the positive comments
Do you have any levels with moving platforms? If you don’t, create a level with a couple, it’ll spice up gameplay.
If you do already, then try and come up with ways to add a little more difficulty to the moving platforms, such as making them “loose”, where they wobble and spin when you step on it.
You can make a maze of conveyor belts. Some will go forward and some will backwards, maybe some can be faster than others (there are no walls so you can actually fall down ).
Murjarquitecto, the game looks amazing! One thing I suggest you to add is a stage in which the blocks are clear/transparent, something similar to glass, and the player must guess which path is correct. I wish you the best of luck.
I have one level idea in case something like this isn’t added: Add a hard hexagon level where there is a moving hexagon with a hexagon shaped hole in the middle. The hexagon leads you to another platform where there’s just a truss there leading you to the next level. But the hexagon is hard to stay on because when you stand on it, it gets weight, and it starts tipping over to the side you are standing on. Then the hexagon starts spinning and you have to keep jumping but staying on until you make it to the other side.