Hello, thanks for taking some of your time to read this.
I’ve encountered a bit of a roadblock, as I don’t know how else to illuminate the inside of my cabana. I’ve already got a fireplace (as seen in the images below) but I wouldn’t want to go overboard with the light emitting from it. Keep in mind, the ceiling is made out of wood.
I plan for the game’s lighting to be modified from default, and it’ll also have a day & night cycle. Still, I’d prefer if the structure had a constant light source.
Thanks!
Something that illuminates the entire area as a single light source will perform better, but you can always opt to script in higher detailed lighting. I’d say that you could add a ceiling light, as a fake light source with an invisible area light! Edit: Pros: SurfaceLight parts can cast shadows beyond the 60 stud limit.