Apologies if this is the incorrect category. Not sure if I should set it as development discussion or game design.
I have been working on a zombie defense game, where you fight endless hordes of zombies. So far, I’ve made a gun framework, but I’m not sure where to go from here.
I plan to do the actual zombie AI later on due to the complexity of it, but I’m not sure what to add before that.
I am going to give you some advice if it works for you, give me a solution:
-if a player dies, he will get a zombie screamer
-if you don’t know how to make a screamer on YouTube everything comes out
-play zombie attack and the other ideas will come to you
Improved the code for the gun framework, tinkered with the gun sway, made a button system (that’s totally not ripped off from half life 2), and finally added some sounds and particles!
I’ll probably start working on vehicles next, anyone have anymore ideas or improvements until then?
Alright, I found a pretty neat pathfinding module, so I’ve decided to start working on the AI early! Also added some basic recoil using spring. Oh, and changed the AUG model.