What should I do now that my game failed?

bruhh dont give up try until you make it

i am also making a game but i am very bad at building as u see in mah game

may be we can both partner up as @CoolGamer2609 said
but its totally up to you

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I dont have robux and money to pay devs, thats why i work solo

lol thats not how it works

we get robux from recurring payments that means if you join mine you get X% of robux which i earn from the game
you don’t have to pay anyone for that if they agreed to join recurring payment

If you re read what I put you can make an offer with the % of robux earned from the game can go to them. Devs like me also accept a rank and recognition. Think about it. Look at the #collaboration section as loads of people have portfolios sitting there not getting recognition. Speak to them and get a offer going. Its entirely up to you. Be creative.

I am very shy and i dont think i can make a game with other people, and there is a high chance of the game dont get famous and we dont get anything with it

Expect failure, especially on your first project. I’ve made over 200 places on Roblox, abandoned most, some released and failed. I’ve had 2 successes from so many projects, and it was still worth it. Don’t give up.

As others have mentioned, percentage payment is often accepted by many newer developers, you always have that option.

Look Honestly. I don’t mind helping you with a game depending on what the game is about. I won’t expect payment as you are a new developer but I would expect payment if the game gets more popular. We can help each other along the way. If you don’t want to partner up with me or @TOMJOE_JAMES its fine. Its entirely up to you.

Every successful game has tons of unsuccessful ones before but no one would dare ask you about them once u r what u want to be
I can help u if u wish! I wont take any payment or percentage and we can work together
I know there are many other devs out here to help new developers into the family
Best of luck!

You just started. I recommend to keep going. Make some builds, and compare them and see if they were better than the last. Then, if you think you are good enough, make a game again.

I would treat it as a hobby rather than a job. Don’t worry about making money right now, and just focus on what you think is fun. If you wanna keep going its entirely up to you, but I don’t think you should stop at one fail. This is atleast how I handle it

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Making a game isn’t about what they think, it’s about what you think. If you are proud of it and want to share it, then publish it. If you are not proud of it, then improve it. If you can’t improve it, then get help from someone who can help you improve it.

Sorry to be off topic but, the guns in this game are amazingly made! Did you make them yourself?

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nah i just modified it i used free models

Here’s a great answer @CJ_Oyer wrote when answering a similar topic!

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If you’re truly dedicated to developing, don’t quit. You still have a lot of time to learn from your mistakes and refine your skills, so don’t get so demoralized my guy.

The most important thing is to not give up. One problem may be is that the people who played it may not like the type of game your making (e.g. people who play a lot of shooters may not like strategy games very much and vice versa).

I would recommend playing games that are similar to yours, making friends there, and inviting them to try your game, so that way you have players that are more likely to enjoy what you are making and can give you some good feedback on how to improve your game.

Keep trying, there are always ups and downs in life, but that’s not a reason to give up. You should keep trying and motivate yourself. :+1:

If you’re a beginner what did you expected? good games comes with great ideas but to make the idea a game its required experience and skills.

I personally suggest you to not stop creating games because a failed game is better than not having a game at all, take this experience and turn it into a good game when you have enough knowledge/skills.

Spending dozens, or in some cases hundreds, of hours on a project only to get a mob of people trashing your work and harassing you, that’s one of the worst things to experience on Roblox. It’s perfectly normal to be demoralized if that happens to you. You might even have to step away from the platform for a month to mentally recover.
(Note: After enough times you just kinda get used to it and can shrug it off, but I’m writing this with newer devs in mind)

It’s easy to say “keep trying until you succeed”, but in practice this can take many attempts, toil, and anguish. There are other things you can do with your time that aren’t as painful. So the question then becomes: What are you getting out of this? Why do you want to develop? And if you don’t actually care that much, walking away is a legitimate option. Again, there are other things you can do with your time.
But let’s say you do care. In that case, you’re already on the right path just by making this post. Turn to people who can cheer you up and encourage you to keep going, and when you’re feeling better, get back to it. Your health and wellbeing are FAR more important than a Roblox game.

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It’s not over until you truly believe it is. This process you’re going through will be an experience you won’t regret, though it’s not an enjoyable one. You’ll learn how to handle negativity and stay strong to your developer convictions. As for what you should do - this could go many ways. If you don’t want to let go of the game then don’t. Find some way to innovate it and begin the revival process. I’m currently in the middle of it and my motivation is at the highest it’s ever been right now.

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